Beatmania IIDX Gold to go on test in an American arcade (2023)

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(Video) プレイハウスエリナIIDX GOLD配信
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  • {emptyPanelMsg}

  • ',panelErrorTemplate='




  • Beatmania IIDX Gold to go on test in an American arcade (3)


    (Video) beatmaniaIIDX14 GOLD US Version MENUS!

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this.tooltipMarkup||(this.tooltipMarkup=this.createTooltip(),(this.options.tooltipParentElm||this.elem).appendChild(this.tooltipMarkup),this.ybar.onDestroy((function(){var n,t;null===(t=null===(n=e.tooltipMarkup)||void 0===n?void 0:n.parentNode)||void 0===t||t.removeChild(e.tooltipMarkup)}))),this.tooltipMarkup},enumerable:!1,configurable:!0}),{this.tooltip.classList.add(this.options.showClass)},e.prototype.hide=function(){this.tooltip.classList.remove(this.options.showClass)},e.prototype.addEventListeners=function(){this.ybar.addElementListener(this.elem,"mouseenter",,this.ybar.addElementListener(this.elem,"focus",,this.ybar.addElementListener(this.elem,"mouseleave",this.hide),this.ybar.addElementListener(this.elem,"blur",this.hide)},e.prototype.createTooltip=function(){var e=document.createElement("div");e.className=this.options.containerClass||"";var n=document.createElement("p");return n.textContent=this.options.label,n.className=this.options.textClass||"",e.appendChild(n),e},e}();createCommonjsModule((function(module){(function(){var __webpack_modules__={"./src/index.js":/*!**********************!*\ !*** ./src/index.js ***! \**********************/function(__unused_webpack_module,__unused_webpack_exports,__webpack_require__){eval("var I18n = __webpack_require__(/*! ./lib/I18n */ \"./src/lib/I18n.js\");\n\n(function (win, doc) {\n \"use strict\";\n\n var defaultConfig = {\n uiLang: 'en-US',\n speechLang: 'en-US',\n voiceButton: '#voice-btn',\n searchBox: {\n form: '#sf',\n input: '#yschsp',\n params: {\n fr: '',\n fr2: ''\n }\n },\n enable_voice_trending: false,\n trending: {\n market: \"en-us\"\n },\n ui: {\n speechOverlay: {\n disableBlur: false\n }\n },\n browsers: {\n edge: false\n }\n };\n\n function VoiceSearch(config) {\n var self = this;\n self.config = Object.assign(defaultConfig, config || {});\n self.i18n = new VoiceSearch.I18n({\n lang: self.config.uiLang\n });\n self.renderPermissionGuide(self);\n self.renderSpeechPanel(self);\n self.speechResult = '';\n self.noSpeech = true;\n self.isRecognitionStart = false;\n self.recognition = null;\n self.voiceButton = doc.querySelector(self.config.voiceButton);\n self.searchBoxForm = doc.querySelector(self.config.searchBox.form);\n self.searchBoxQuery = doc.querySelector(self.config.searchBox.input);\n self.speechPanel = doc.querySelector('#spch');\n self.speechButtonContainer = doc.querySelector('#spchbc');\n self.speechButton = doc.querySelector('#spchbc-btn');\n self.speechText = doc.querySelector('#spcht');\n self.speechOverlay = doc.getElementById('spch-overlay');\n self.retryLink = doc.querySelector('#spcht-retry');\n self.trending = doc.getElementById('spch-trending');\n self.trendingTerms = doc.getElementById('trending-terms');\n self.termSpans = doc.getElementsByClassName(\"trending-term\");\n self.closeButton = doc.querySelector('#spchx');\n self.startAudio = new Audio('');\n self.resultAudio = new Audio('');\n self.errorAudio = new Audio('');\n self.closeAudio = new Audio('');\n self.permissionGuide = doc.querySelector('#spchp');\n self.permissionGuideClose = doc.querySelector('#spchpx');\n self.permissionGuideTimer = null;\n\n self.onEscKeyDown = function (e) {\n if (e.code !== 'Escape') {\n return;\n }\n\n self.recognition.stop();\n self.sendBeacon('keybrd', 'voicesearch_cancel_esc'); // The clean up should put inside closePanel() instead of here,\n // or func won't be cleaned up if user close panel with btn or overlay\n\n self.closePanel(self);\n };\n\n if (self.isBrowserSupported()) {\n var SpeechRecognition = win.SpeechRecognition || win.webkitSpeechRecognition;\n var SpeechGrammarList = win.SpeechGrammarList || win.webkitSpeechGrammarList;\n var speechGrammar = '#JSGF V1.0;';\n self.recognition = new SpeechRecognition();\n var speechRecognitionList = new SpeechGrammarList();\n\n if (speechRecognitionList.addFromString) {\n speechRecognitionList.addFromString(speechGrammar, 1);\n }\n\n self.recognition.grammars = speechRecognitionList;\n self.recognition.continuous = false;\n self.recognition.lang = self.config.speechLang;\n self.recognition.interimResults = false;\n self.recognition.maxAlternatives = 1;\n /* Listeners */\n\n if (self.voiceButton) {\n self.voiceButton.onclick = function () {\n self.recognition.start();\n\n if (self.permissionGuideTimer) {\n win.clearTimeout(self.permissionGuideTimer);\n }\n\n self.permissionGuideTimer = win.setTimeout(function () {\n if (!self.isRecognitionStart) {\n self.showPermissionGuide(self);\n }\n }, 300); // Also close when pressing esc\n\n doc.addEventListener('keydown', self.onEscKeyDown);\n self.sendBeacon('clk', 'voicesearch');\n };\n }\n\n if (self.speechButton) {\n self.speechButton.onclick = function () {\n if (!self.isRecognitionStart) {\n self.recognition.start();\n self.sendBeacon('clk', 'voicesearch_panel_mic_restart');\n } else {\n self.recognition.stop();\n self.sendBeacon('clk', 'voicesearch_panel_mic_close');\n self.closePanel(self);\n }\n };\n }\n\n if (self.retryLink) {\n self.retryLink.onclick = function () {\n if (!self.isRecognitionStart) {\n self.recognition.start();\n self.sendBeacon('clk', 'voicesearch_panel_retry');\n }\n };\n }\n\n if (self.speechOverlay) {\n self.speechOverlay.onclick = function () {\n self.recognition.stop();\n self.sendBeacon('clk', 'voicesearch_cancel_outside');\n self.closePanel(self);\n };\n }\n\n if (self.closeButton) {\n self.closeButton.onclick = function\n /*event*/\n () {\n self.recognition.stop();\n self.sendBeacon('clk', 'voicesearch_cancel');\n self.closePanel(self);\n };\n }\n\n if (self.permissionGuideClose) {\n self.permissionGuideClose.onclick = function\n /*event*/\n () {\n self.recognition.stop();\n self.sendBeacon('clk', 'voicesearch_permission_close');\n;\n self.hidePermissionGuide(self);\n };\n }\n /* Recognition Events */\n\n\n self.recognition.onresult = function (event) {\n // The SpeechRecognitionEvent results property returns a SpeechRecognitionResultList object\n // The SpeechRecognitionResultList object contains SpeechRecognitionResult objects.\n // It has a getter so it can be accessed like an array\n // The first [0] returns the SpeechRecognitionResult at the last position.\n // Each SpeechRecognitionResult object contains SpeechRecognitionAlternative objects that contain individual results.\n // These also have getters so they can be accessed like arrays.\n // The second [0] returns the SpeechRecognitionAlternative at position 0.\n // We then return the transcript property of the SpeechRecognitionAlternative object\n // console.log('Confidence: ' + event.results[0][0].confidence);\n self.speechResult = event.results[0][0].transcript;\n /* Punctuation Handling: Check last character and strip it if necessary */\n\n self.handlePunctuation(self);\n\n if (self.speechText) {\n self.speechText.innerText = self.speechResult;\n }\n\n if (self.searchBoxQuery) {\n self.searchBoxQuery.value = self.speechResult;\n }\n\n;\n win.setTimeout(function () {\n if (self.speechPanel) {\n self.speechPanel.classList.remove(\"s2tb\");\n self.speechPanel.classList.add(\"s2tb-h\");\n }\n\n self.hideRetryLink(self);\n\n if (self.searchBoxForm) {\n var inputFr = self.searchBoxForm.querySelector('[name=fr]');\n var inputFr2 = self.searchBoxForm.querySelector('[name=fr2]');\n\n if (inputFr && self.config.searchBox && self.config.searchBox.params && {\n inputFr.value =;\n inputFr.disabled = false; // for homepage case\n }\n\n if (inputFr2 && self.config.searchBox && self.config.searchBox.params && self.config.searchBox.params.fr2) {\n inputFr2.value = config.searchBox.params.fr2;\n inputFr2.disabled = false; // for homepage case\n }\n\n self.searchBoxForm.submit();\n }\n }, 1000);\n };\n\n self.recognition.onspeechstart = function\n /*event*/\n () {// Fired when speech starts\n };\n\n self.recognition.onspeechend = function () {\n // Fired when speech ends\n self.recognition.stop();\n };\n\n self.recognition.onerror = function\n /*event*/\n () {\n // console.log('Error occurred in recognition: ' + event.error);\n if (self.speechText) {\n self.speechText.innerText = self.i18n.t('search.voice.recognition_error');\n }\n\n self.hideTrending(self);\n self.showRetryLink(self);\n;\n };\n\n self.recognition.onaudiostart = function\n /*event*/\n () {\n // Fired when the user agent has started to capture audio.\n if (self.speechButtonContainer) {\n self.speechButtonContainer.classList.add(\"listening\");\n }\n };\n\n self.recognition.onaudioend = function\n /*event*/\n () {\n // Fired when the user agent has finished capturing audio.\n if (self.speechButtonContainer) {\n self.speechButtonContainer.classList.remove(\"listening\");\n }\n };\n\n self.recognition.onsoundstart = function\n /*event*/\n () {\n // Fired when any sound — recognisable speech or not — has been detected.\n self.hideTrending(self);\n self.noSpeech = false;\n\n if (self.speechButtonContainer) {\n self.speechButtonContainer.classList.remove(\"listening\");\n self.speechButtonContainer.classList.add(\"speaking\");\n }\n };\n\n self.recognition.onsoundend = function\n /*event*/\n () {\n // Fired when no sound present\n if (self.speechButtonContainer) {\n self.speechButtonContainer.classList.remove(\"speaking\");\n }\n };\n\n self.recognition.onstart = function\n /*event*/\n () {\n // Fired when the speech recognition service has begun listening\n self.recognitionInit(self);\n self.startRecognition(self);\n };\n\n self.recognition.onend = function\n /*event*/\n () {\n // Fired when the speech recognition service has disconnected.\n self.isRecognitionStart = false;\n\n if (self.noSpeech == false && self.speechResult == '') {\n // No match: Fired when the speech recognition can't recognise speech\n if (self.speechText) {\n self.speechText.innerText = self.i18n.t('search.voice.recognition_nomatch');\n }\n\n self.hideTrending(self);\n self.showRetryLink(self);\n;\n }\n }; // trigger onReady event when initialized\n\n\n if (document && document.dispatchEvent) {\n document.dispatchEvent(new Event('VOICE_JS_READY'));\n }\n }\n } // static members\n\n\n VoiceSearch.I18n = I18n; // instance members\n\n VoiceSearch.prototype.renderPermissionGuide = function (self) {\n var tmpl = \"\\n








    \".concat(self.i18n.t('search.voice.permission_title'), \"


    \").concat(self.i18n.t('search.voice.permission_text'), \"




    \\n \");\n var dom = new DOMParser().parseFromString(tmpl, 'text/html');\n document.body.appendChild(dom.body.children[0]);\n };\n\n VoiceSearch.prototype.renderSpeechPanel = function (self) {\n var tmpl = \"\\n


    (Video) 0ND 060903 beatmaniaIIDX14 Gold 1st Location Test





    \\n \\n \\n \\n \\n \\n \\n



    \\n \\n \\n \".concat(self.i18n.t('search.voice.recognition_retry'), \"\\n






    \\n \").concat(self.i18n.t('search.voice.trending_title'), \"\\n \\n



    (Video) Konmentary: The Brunswick Zone Location Tests

    \\n \");\n var dom = new DOMParser().parseFromString(tmpl, 'text/html');\n\n if (self && self.config && self.config.ui && self.config.ui.speechOverlay && self.config.ui.speechOverlay.disableBlur) {\n dom.body.children[0].classList.add('disable-blur-overlay');\n }\n\n document.body.appendChild(dom.body.children[0]);\n };\n\n VoiceSearch.prototype.isBrowserSupported = function () {\n var isSupported = false;\n var self = this;\n var isChromium = Boolean(;\n var isIOSChrome = /CriOS/.test(window.navigator.userAgent);\n var isEdge = /Edg\\//.test(window.navigator.userAgent);\n var isLegacyEdge = /Edge\\//.test(window.navigator.userAgent);\n var isOpera = Boolean(window.opr);\n var isBrave = Boolean(window.navigator.brave);\n var browsers = [// chrome\n {\n checkEnabled: function checkEnabled() {\n return true;\n },\n checkBrowser: function checkBrowser() {\n return isChromium && !isIOSChrome && !isEdge && !isOpera && !isBrave;\n },\n checkAPI: function checkAPI() {\n return win && ('SpeechRecognition' in win || 'webkitSpeechRecognition' in win) && ('SpeechGrammarList' in win || 'webkitSpeechGrammarList' in win);\n }\n }, // edge\n {\n checkEnabled: function checkEnabled() {\n return self && self.config && self.config.browsers && self.config.browsers.edge;\n },\n checkBrowser: function checkBrowser() {\n return isChromium && isEdge && !isLegacyEdge;\n },\n checkAPI: function checkAPI() {\n return win && ('SpeechRecognition' in win || 'webkitSpeechRecognition' in win) && ('SpeechGrammarList' in win || 'webkitSpeechGrammarList' in win);\n }\n }];\n\n for (var b = 0; b < browsers.length; b++) {\n var browser = browsers[b];\n\n if (browser && browser.checkBrowser && browser.checkBrowser() && browser.checkEnabled && browser.checkEnabled(self) && browser.checkAPI && browser.checkAPI()) {\n isSupported = true;\n }\n }\n\n return isSupported;\n };\n\n VoiceSearch.prototype.recognitionInit = function (self) {\n // Initialize flags for checking whether user is speaking or not\n self.speechResult = '';\n self.noSpeech = true;\n self.isRecognitionStart = true;\n };\n\n VoiceSearch.prototype.showPermissionGuide = function (self) {\n if (self.permissionGuide) {\n self.permissionGuide.classList.remove(\"hide\");\n }\n };\n\n VoiceSearch.prototype.hidePermissionGuide = function (self) {\n if (self.permissionGuide) {\n self.permissionGuide.classList.add(\"hide\");\n }\n };\n\n VoiceSearch.prototype.getTrending = function (self) {\n // Call api for trending terms\n if (!self.config.enable_voice_trending || !self.trending) {\n return;\n }\n\n var url = \"\" + + \"&features=trending.voice\";\n self.ajaxReq(url, function (resBody) {\n if (!resBody || !resBody.response || ! || ! || ![\"trending.voice\"]) {\n return;\n }\n\n var terms =[\"trending.voice\"].data;\n self.showTrending(self, terms);\n });\n };\n\n VoiceSearch.prototype.showTrending = function (self, terms) {\n // params check\n if (!Array.isArray(terms) || terms.length < 3) {\n return;\n } // DOM check\n\n\n if (!self.trending || !self.termSpans || !self.termSpans[0]) {\n return;\n }\n\n var trendingLabel = '';\n trendingLabel += '\"' + terms[0].text + '\"' + ', ';\n trendingLabel += '\"' + terms[1].text + '\"' + ' ';\n trendingLabel += self.i18n.t('search.voice.trending_or') + ' ';\n trendingLabel += '\"' + terms[2].text + '\"';\n self.termSpans[0].innerText = trendingLabel;\n self.trending.classList.remove(\"hide\");\n };\n\n VoiceSearch.prototype.hideTrending = function (self) {\n if (!self.trending) {\n return;\n }\n\n self.trending.classList.add(\"hide\");\n };\n\n VoiceSearch.prototype.showRetryLink = function (self) {\n if (self.retryLink) {\n self.retryLink.innerText = self.i18n.t('search.voice.recognition_retry');\n self.retryLink.classList.remove(\"hide\");\n }\n };\n\n VoiceSearch.prototype.hideRetryLink = function (self) {\n if (self.retryLink) {\n self.retryLink.classList.add(\"hide\");\n }\n };\n\n VoiceSearch.prototype.startRecognition = function (self) {\n self.hidePermissionGuide(self);\n self.getTrending(self);\n;\n\n if (self.speechText) {\n self.speechText.innerText = self.i18n.t('search.voice.recognition_start');\n win.setTimeout(function () {\n self.speechText.innerText = self.i18n.t('search.voice.recognition_listening');\n }, 2000);\n }\n\n if (self.speechPanel) {\n self.speechPanel.classList.remove(\"s2tb-h\");\n self.speechPanel.classList.add(\"s2tb\");\n }\n\n self.hideRetryLink(self);\n };\n\n VoiceSearch.prototype.closePanel = function (self) {\n;\n win.setTimeout(function () {\n if (self.speechPanel) {\n self.speechPanel.classList.remove(\"s2tb\");\n self.speechPanel.classList.add(\"s2tb-h\");\n }\n\n self.hideTrending(self);\n self.hideRetryLink(self); // clean up esc listener\n\n doc.removeEventListener('keydown', self.onEscKeyDown);\n }, 100);\n };\n\n VoiceSearch.prototype.handlePunctuation = function (self) {\n if (self.speechResult.length > 0) {\n var lastChar = self.speechResult.charAt(self.speechResult.length - 1);\n\n if (lastChar === '.' || lastChar === '?' || lastChar === '。' || lastChar === '?') {\n self.speechResult = self.speechResult.slice(0, -1);\n }\n }\n };\n\n VoiceSearch.prototype.sendBeacon = function (actn, slk) {\n var ULT = win.YAHOO.ULT || {},\n SB = win.YAHOO.SB || {};\n\n if (ULT.beacon_click) {\n var trackParams = {\n _S: SB.config.i13n.spaceid,\n _I: SB.config.i13n.pvid,\n actn: actn,\n sec: 'search',\n slk: slk\n };\n win.YAHOO.ULT.beacon_click(trackParams);\n }\n };\n\n VoiceSearch.prototype.ajaxReq = function (url, callback) {\n var DONE_STATE = XMLHttpRequest.DONE || 4; // for IE-compatibility\n\n var xhr = new XMLHttpRequest();\n var responseRaw;\n var response; // CORS request only for IE8/IE9\n\n if (doc.documentMode && doc.documentMode < 10) {\n var xdr = new win.XDomainRequest();\n\n xdr.onload = function () {\n try {\n response = JSON.parse(responseRaw);\n callback(response);\n } catch (err) {\n return;\n }\n };\n\n'GET', url);\n xhr.send();\n return;\n } // CORS request for browers newer than IE9\n\n\n xhr.onreadystatechange = function () {\n if (xhr.readyState !== DONE_STATE) {\n return;\n } // handle ajax response\n\n\n switch (xhr.status) {\n case 200:\n responseRaw = xhr.responseText;\n\n try {\n response = JSON.parse(responseRaw);\n callback(response);\n } catch (err) {\n return;\n }\n\n break;\n\n default:\n // non-200 status code: retry or assume failure\n callback(response);\n break;\n }\n };\n\n'GET', url, true);\n /* aync request */\n\n xhr.timeout = 10000;\n xhr.send();\n };\n\n if (!win.YAHOO) {\n win.YAHOO = {};\n }\n\n if (!win.YAHOO.Util) {\n win.YAHOO.Util = {};\n }\n\n win.YAHOO.Util.VoiceSearch = VoiceSearch;\n})(window, document);\n\n//# sourceURL=webpack://@vzmi/voicejs/./src/index.js?")},"./src/lib/I18n.js":/*!*************************!*\ !*** ./src/lib/I18n.js ***! \*************************/function(module,__unused_webpack_exports,__webpack_require__){eval("module.exports = function () {\n var LANG_LIST = __webpack_require__(/*! ./lang_list.json */ \"./src/lib/lang_list.json\");\n\n var DEFAULT_LANG = 'default';\n\n var isValidLang = function isValidLang(lang) {\n return LANG_LIST.indexOf(lang) !== -1;\n }; // convert language strings to key-value map\n\n\n var buildStrMap = function buildStrMap(langStrings) {\n return langStrings.reduce(function (strMap, item) {\n strMap[] = item.defaultMessage;\n return strMap;\n }, {});\n };\n\n var I18n = function I18n(options) {\n // initialize\n this.lang = isValidLang(options && options.lang) ? options.lang : DEFAULT_LANG;\n }; // static members\n\n\n I18n.langMap = {};\n I18n.langMap[DEFAULT_LANG] = buildStrMap(__webpack_require__(/*! ../lang/strings.json */ \"./src/lang/strings.json\"));\n\n I18n.setLangMap = function (lang, strings) {\n if (lang && strings) {\n I18n.langMap[lang] = buildStrMap(strings);\n }\n }; // instance members\n\n\n I18n.prototype = {\n t: function t(id) {\n switch (true) {\n // look up target language\n case Boolean(I18n.langMap && I18n.langMap[this.lang] && I18n.langMap[this.lang][id]):\n return I18n.langMap[this.lang][id];\n // fallback to default strings\n\n case Boolean(I18n.langMap && I18n.langMap[DEFAULT_LANG] && I18n.langMap[DEFAULT_LANG][id]):\n return I18n.langMap[DEFAULT_LANG][id];\n\n default:\n return '';\n }\n }\n };\n return I18n;\n}();\n\n//# sourceURL=webpack://@vzmi/voicejs/./src/lib/I18n.js?")},"./node_modules/css-loader/dist/cjs.js!./node_modules/postcss-loader/dist/cjs.js!./src/index.css":/*!*******************************************************************************************************!*\ !*** ./node_modules/css-loader/dist/cjs.js!./node_modules/postcss-loader/dist/cjs.js!./src/index.css ***! \*******************************************************************************************************/function(module,__webpack_exports__,__webpack_require__){eval('__webpack_require__.r(__webpack_exports__);\n/* harmony import */ var _node_modules_css_loader_dist_runtime_api_js__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ../node_modules/css-loader/dist/runtime/api.js */ "./node_modules/css-loader/dist/runtime/api.js");\n/* harmony import */ var _node_modules_css_loader_dist_runtime_api_js__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(_node_modules_css_loader_dist_runtime_api_js__WEBPACK_IMPORTED_MODULE_0__);\n// Imports\n\nvar ___CSS_LOADER_EXPORT___ = _node_modules_css_loader_dist_runtime_api_js__WEBPACK_IMPORTED_MODULE_0___default()(function(i){return i[1]});\n// Module\n___CSS_LOADER_EXPORT___.push([, "/* Sprites */\\n#spchp.permission-guide .guide .microphone .sprite,\\n#spchp .close-button,\\n#spch .close-button,\\n#spch .spchc .microphone,\\n#spch .spchc .speaking .microphone {\\n background-image: url(;\\n background-repeat: no-repeat;\\n background-size: initial;\\n color: transparent;\\n}\\n/* Retina displays */\\n@media\\n only screen and (-webkit-min-device-pixel-ratio: 2),\\n only screen and (min-device-pixel-ratio: 2),\\n only screen and (min-resolution: 192dpi),\\n only screen and (min-resolution: 2dppx) {\\n#spchp.permission-guide .guide .microphone .sprite,\\n#spchp .close-button,\\n#spch .close-button,\\n#spch .spchc .microphone,\\n#spch .spchc .speaking .microphone {\\n background-size: 41px 330px;\\n background-image: url(\\n}\\n }\\n\\n/* permission guide */\\n#spchp.permission-guide {\\n height: 100%;\\n width: 100%;\\n padding: 0;\\n opacity: 0.9;\\n background-color: #fff;\\n left: 0;\\n overflow: hidden;\\n position: fixed;\\n text-align: left;\\n top: 0;\\n z-index: 10000;\\n transition: visibility 0s linear 0.218s, background-color 0.218s;\\n}\\n#spchp.permission-guide .close-button {\\n background-position: 0 0;\\n width: 24px;\\n height: 24px;\\n border: none;\\n cursor: pointer;\\n right: 0;\\n margin: 20px;\\n padding: 0;\\n position: absolute;\\n top: 0;\\n z-index: 10;\\n opacity: 0.8;\\n }\\n#spchp.permission-guide .close-button:hover {\\n opacity: 1;\\n }\\n#spchp.permission-guide .guide {\\n margin: 191px 0 0 507px;\\n }\\n#spchp.permission-guide .guide .microphone {\\n height: 68px;\\n width: 52px;\\n border-right: 1px solid #232a31;\\n float: left;\\n }\\n#spchp.permission-guide .guide .microphone .sprite {\\n background-position: 0 -105px;\\n width: 28px;\\n height: 28px;\\n }\\n#spchp.permission-guide .guide .guide-text {\\n height: 68px;\\n margin-left: 24px;\\n float: left;\\n }\\n#spchp.permission-guide .guide .guide-text .title {\\n color: #232a31;\\n font-size: 32px;\\n font-family: HelveticaNeue-Bold;\\n line-height: 28px;\\n margin-bottom: 16px;\\n }\\n#spchp.permission-guide .guide .guide-text .text {\\n color: #232a31;\\n font-size: 16px;\\n line-height: 28px;\\n }\\n#spchp.permission-guide.hide {\\n display: none;\\n }\\n\\n/* speech panel */\\n#spch.spch {\\n background: #fff;\\n height: 100%;\\n left: 0;\\n opacity: 0;\\n overflow: hidden;\\n position: fixed;\\n text-align: left;\\n top: 0;\\n visibility: hidden;\\n width: 100%;\\n z-index: 10000;\\n transition: visibility 0s linear 0.218s, background-color 0.218s;\\n}\\n#spch.spch .close-button {\\n background-position: 0 0;\\n width: 24px;\\n height: 24px;\\n border: none;\\n cursor: pointer;\\n right: 0;\\n margin: 20px;\\n padding: 0;\\n position: absolute;\\n top: 0;\\n z-index: 10;\\n opacity: 0.8;\\n }\\n#spch.spch .close-button:hover {\\n opacity: 1;\\n }\\n#spch.spch .spchc {\\n display: block;\\n height: 97px;\\n pointer-events: none;\\n }\\n#spch.spch .spchc .inner-container {\\n width: 100%;\\n height: 100%;\\n opacity: 0.1;\\n pointer-events: none;\\n transition: opacity 0.318s ease-in;\\n }\\n#spch.spch .spchc .inner-container .spch-control {\\n display: inline-block;\\n }\\n#spch.spch .spchc .inner-container .text-container {\\n float: left;\\n height: 91px;\\n overflow: hidden;\\n margin: 3px 0;\\n pointer-events: none;\\n width: calc(50% - 48.5px);\\n }\\n#spch.spch .spchc .inner-container .text-container p {\\n display: table-cell;\\n vertical-align: middle;\\n width: 550px;\\n height: 97px;\\n }\\n#spch.spch .spchc .inner-container .text-container .spcht {\\n font-weight: normal;\\n color: #6e7780;\\n line-height: normal;\\n opacity: 0;\\n pointer-events: none;\\n text-align: left;\\n -webkit-font-smoothing: antialiased;\\n transition: opacity 0.1s ease-in, margin-left 0.5s ease-in, top 0s linear 0.218s;\\n }\\n#spch.spch .spchc .inner-container .text-container .spcht.hide {\\n display: none;\\n }\\n#spch.spch .spchc .inner-container .text-container #spcht-retry {\\n color: #0f69ff;\\n cursor: pointer;\\n pointer-events: auto;\\n }\\n#spch.spch .spchc .inner-container .button-container {\\n pointer-events: none;\\n position: relative;\\n transition: transform 0.218s, opacity 0.218s ease-in;\\n }\\n#spch.spch .spchc .inner-container .button-container .button {\\n background-color: #fff;\\n border: 1px solid #eee;\\n border-radius: 100%;\\n bottom: 0;\\n box-shadow: 0 2px 5px rgba(0, 0, 0, 0.1);\\n cursor: pointer;\\n display: inline-block;\\n left: 0;\\n opacity: 0;\\n pointer-events: none;\\n position: absolute;\\n right: 0;\\n top: 0;\\n transition: background-color 0.218s, border 0.218s, box-shadow 0.218s;\\n }\\n#spch.spch .spchc .inner-container .button-container .button .microphone {\\n background-position: 0 -24px;\\n width: 41px;\\n height: 41px;\\n left: 27px;\\n pointer-events: none;\\n position: absolute;\\n top: 27px;\\n transform: scale(1);\\n }\\n#spch.spch .spchc .inner-container .button-container.listening .ripple {\\n position: absolute;\\n width: 136px;\\n height: 136px;\\n z-index: -1;\\n left: 50%;\\n top: 50%;\\n opacity: 0;\\n margin: -70px 0 0 -70px;\\n border-radius: 100px;\\n -webkit-animation: ripple 3.3s infinite;\\n animation: ripple 3.3s infinite;\\n background-color: #fff !important;\\n border: 2px solid #e0e4e9;\\n }\\n#spch.spch .spchc .inner-container .button-container.listening .ripple:nth-child(2) {\\n -webkit-animation-delay: 1.1s;\\n animation-delay: 1.1s;\\n }\\n#spch.spch .spchc .inner-container .button-container.listening .ripple:nth-child(3) {\\n -webkit-animation-delay: 2.2s;\\n animation-delay: 2.2s;\\n }\\n#spch.spch .spchc .inner-container .button-container.speaking .button {\\n background-color: #0f69ff;\\n }\\n#spch.spch .spchc .inner-container .button-container.speaking .button .microphone {\\n background-position: 0 -65px;\\n width: 40px;\\n height: 40px;\\n pointer-events: none;\\n position: absolute;\\n transform: scale(1);\\n }\\n#spch.spch .spchc .inner-container .button-container.speaking .ripple {\\n background-size: 114px;\\n position: absolute;\\n width: 114px;\\n height: 114px;\\n z-index: -1;\\n left: 50%;\\n top: 50%;\\n margin: -57px 0 0 -57px;\\n -webkit-animation: speakingRipple1 2s infinite;\\n animation: speakingRipple1 2s infinite;\\n }\\n#spch.spch .spchc .inner-container .button-container.speaking .ripple:nth-child(2) {\\n background-size: 123px;\\n width: 123px;\\n height: 123px;\\n margin: -62px 0 0 -62px;\\n -webkit-animation: speakingRipple2 2s infinite;\\n animation: speakingRipple2 2s infinite;\\n }\\n#spch.spch .spchc .inner-container .button-container.speaking .ripple:nth-child(3) {\\n background-size: 136px;\\n width: 136px;\\n height: 136px;\\n margin: -68px 0 0 -68px;\\n -webkit-animation: speakingRipple3 2s infinite;\\n animation: speakingRipple3 2s infinite;\\n }\\n#spch.spch .spcho {\\n background-image: linear-gradient(to bottom, rgb(255, 255, 255) 50%, rgba(255, 255, 255, 0) 99%);\\n display: block;\\n min-width: 100%;\\n text-align: center;\\n top: 145px;\\n padding-bottom: 71px;\\n pointer-events: auto;\\n }\\n#spch.spch .spcho #spch-trending {\\n -webkit-animation: fadeIn 1s forwards;\\n animation: fadeIn 1s forwards;\\n opacity: 0;\\n }\\n#spch.spch .spcho #spch-trending .trending {\\n color: #6e7780;\\n display: inline-block;\\n font-size: 16px;\\n }\\n#spch.spch .spcho #spch-trending #trending-label {\\n font-weight: bold;\\n margin: 5px 5px;\\n }\\n#spch.spch .spcho #spch-trending.hide {\\n display: none;\\n }\\n#spch.spch.s2tb .spchc, #spch.spch.s2tb-h .spchc {\\n background: #fff;\\n box-sizing: border-box;\\n box-shadow: 0 2px 6px rgba(0, 0, 0, 0.2);\\n height: auto;\\n margin: 0;\\n min-width: 100%;\\n overflow: hidden;\\n padding: 24px 115px;\\n }\\n#spch.spch.s2tb .spchc .inner-container, #spch.spch.s2tb-h .spchc .inner-container {\\n opacity: 1;\\n transition: opacity 0.318s ease-in;\\n }\\n#spch.spch.s2tb .spchc .inner-container .text-container, #spch.spch.s2tb-h .spchc .inner-container .text-container {\\n position: relative;\\n }\\n#spch.spch.s2tb {\\n background: rgba(255, 255, 255, 0);\\n opacity: 1;\\n visibility: visible;\\n transition-delay: 0s;\\n }\\n#spch.spch.s2tb .spchc .inner-container .button-container {\\n transform: scale(1);\\n height: 97px;\\n right: 0;\\n top: 0;\\n width: 97px;\\n }\\n#spch.spch.s2tb .spchc .inner-container .button-container .button {\\n opacity: 1;\\n pointer-events: auto;\\n position: absolute;\\n transform: scale(1);\\n transition-delay: 0;\\n }\\n#spch.spch.s2tb .spchc .inner-container .text-container .spcht {\\n font-size: 24px;\\n margin-left: 0;\\n opacity: 1;\\n transition: opacity 0.5s ease-out, margin-left 0.5s ease-out;\\n }\\n#spch.spch.s2tb #spch-overlay {\\n -webkit-backdrop-filter: blur(10px);\\n backdrop-filter: blur(10px);\\n background-color: #fff;\\n height: 100%;\\n opacity: 0.9;\\n position: absolute;\\n top: 149px;\\n\\n /* spchc\'s height */\\n width: 100%;\\n }\\n#spch.spch.disable-blur-overlay #spch-overlay {\\n background-color: transparent;\\n -webkit-backdrop-filter: none;\\n backdrop-filter: none;\\n }\\n#spch.spch.disable-blur-overlay .spcho {\\n height: 27px;\\n padding-bottom: 20px;\\n background: #fff;\\n background-image: none;\\n box-shadow: 0 8px 6px -6px rgb(0 0 0 / 20%);\\n }\\n#spch.spch.s2tb-h {\\n background: rgba(255, 255, 255, 0);\\n opacity: 0;\\n visibility: hidden;\\n }\\n\\n@-webkit-keyframes fadeIn {\\n 0% {\\n opacity: 0;\\n }\\n\\n 100% {\\n opacity: 1;\\n }\\n}\\n\\n@keyframes fadeIn {\\n 0% {\\n opacity: 0;\\n }\\n\\n 100% {\\n opacity: 1;\\n }\\n}\\n\\n@-webkit-keyframes ripple {\\n 0% {\\n opacity: 1;\\n transform: scale(0.7);\\n }\\n\\n 100% {\\n opacity: 0;\\n transform: scale(1);\\n }\\n}\\n\\n@keyframes ripple {\\n 0% {\\n opacity: 1;\\n transform: scale(0.7);\\n }\\n\\n 100% {\\n opacity: 0;\\n transform: scale(1);\\n }\\n}\\n\\n@-webkit-keyframes speakingRipple1 {\\n 0%,\\n 100% {\\n background-image: url(\\"\\");\\n }\\n\\n 25%,\\n 75% {\\n background-image: url(\\"\\");\\n transform: scale(1.1);\\n }\\n\\n 50% {\\n background-image: url(\\"\\");\\n transform: scale(0.9);\\n }\\n}\\n\\n@keyframes speakingRipple1 {\\n 0%,\\n 100% {\\n background-image: url(\\"\\");\\n }\\n\\n 25%,\\n 75% {\\n background-image: url(\\"\\");\\n transform: scale(1.1);\\n }\\n\\n 50% {\\n background-image: 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    Is Beatmania Iidx hard? ›

    Beatmania/Beatmania IIDX is part of Konami's Bemani series of music simulation games, and quite possibly is one of the most difficult of the series to learn and master.

    How do you get into Beatmania Iidx? ›

    Starting the game
    1. Get an eamusement card.
    2. Scan your card on the IIDX machine.
    3. Create a player profile. Step 1) Accept Terms of Service. Step 2) Create your PIN. Step 3) DJ NAME. Step 4) Area Select.
    4. Mode Select.
    5. Events.
    6. (Optional) Create a Konami account and link your eamusement card.

    What difficulties are in Beatmania IIDX? ›

    Each chart is rated from 1-12; stick to levels 1-3 for now if you are starting out. Each song can have up to five charts with different difficulties: beginner, normal, hyper, another, and leggendaria.

    How do you change the difficulty in Beatmania? ›

    To switch difficulties, hit the VEFX button. Beginning in SPADA, you may also press [1] on the numeric keypad to change difficulties. In SPADA onwards, you may switch between Single Play and Double Play during the song select screen by pressing 3 on the numeric keypad.

    What is the max score in Iidx? ›

    If you get 8.5/9 (94.44%) or higher, it is considered a MAX- score.

    How hard is it to program a rhythm game? ›

    Making a rhythm game, or game elements synced to the music can be difficult and require some tricky coding in order to make sure everything is following the same beat, but the payoff of being to play along at a steady beat is huge, and can really pull in a player.

    How much is Beatmania Infinitas? ›

    An INFINITAS subscription costs 1628 yen each month. This can be paid for either with a debit/credit card or PASELI, which is Konami's digital currency for arcade games.

    How do you use an e amusement pass? ›

    Enter your 16 digit number on the back of your eAMUSEMENT pass. Choose a 4 digit PIN number. If you want the option to enable PASELI support, select “利用する” (first option) if you do not wish to enable it, select “利用しない” (last option). Click the blue button to complete.

    What is damage per second iidx? ›

    Damage per second (DPS) is a term used in games (commonly in online games) to describe the average rate of damage inflicted over time. Damage Per Second's song page on the official copula website is the first beatmania IIDX song page to feature an animated .

    What is the Walkure rating in BMS? ›

    Recommend rating / Walkure

    You may have seen insane BMS players use a number (e.g., ★12.45) to represent their skills. This is called the “recommend rating” or “walkure rating”, named after the website. The Recommend system is a tool that parses your LR2IR player profile and suggests you songs at your skill level.

    How many difficulties are there in Dreamveil overlook? ›

    A very short DLC that contains another dungeon with 4 difficulty options, all of which consist of the same 5 rooms and an evolving boss in room 6. You can access this DLC by traveling to Dreamveil Overlook using the gate in the Overworld. The area can be seen on the updated map.

    How do you set world difficulty? ›

    Changing Through Commands
    1. Enter your Minecraft server.
    2. Open the chat, and type in the /difficulty command. Don't send the command just yet, however!
    3. After /difficulty, type in which difficulty you'd like: Peaceful, Easy, Normal or Hard. ...
    4. And that's it!
    Oct 8, 2021

    How do you unlock insane Phigros? ›

    Purchasing a song will unlock its Easy and Hard difficulties and the Insane difficulty if your Ranking Score is 11 or higher. Songs cost 16 MB (16384 KB), but new releases only cost 4 MB (4096 KB). grade on Hard will unlock the song's Insane difficulty).

    How do you change the offset in Iidx? ›

    Use the offset setting in the blue menu to change your visual offset. Don't fiddle with this too much. Once you find a good offset for the environment you play on (particular arcade cabinet or your PC), try to keep the same offset for a while and see if you can get adjust to it.

    How do you get a high score on triviaverse? ›

    The more trivia questions you answer correctly, the more points you'll score. The game doesn't allow you to give yourself a name, players are all simply “Player 1” or “Player 2” but the more you play, the more points you're encouraged to accrue. And then when the time runs out, that's it!

    Do rhythm games train your brain? ›

    Playing a musical instrument engages numerous cognitive abilities, including sensory perception, selective attention, and short-term memory. Mounting evidence indicates that engaging these cognitive functions during musical training will improve performance of these same functions.

    Do rhythm games help your brain? ›

    Because mere listening to an auditory rhythm, for example conveyed via music, activates movement-related areas of the brain, training with rhythmic stimuli may be beneficial to (re)activate the motor system in the damaged and in the healthy brain.

    Are rhythm games good for autism? ›

    Playing musical instruments is perfect for developing fine motor skills and developing gross motor skills. For those with autism spectrum disorder, developing these motor skills may be more delayed than in neurotypical children. That is why toys and instruments are highly beneficial for developing these skills.

    What is the newest beatmania? ›

    It is the sequel to the beatmania game series, and part of the Bemani line of music games. A PC release titled beatmania IIDX INFINITAS has been released, beginning alpha testing in September 2015, and was heavily updated to a new version in 2020.

    How to learn beatmania? ›

    Tips for Beginners
    1. Never use auto scratch.
    2. Practice pinky scratch.
    3. Use your thumbs.
    4. Turn on timing display (FAST/SLOW)
    5. Find a comfortable hi-speed setting.
    6. Play a variety of charts.

    Who makes beatmania? ›

    Beatmania (ビートマニア) (styled as beatmania) is a rhythm video game developed and distributed by Japanese game developer Konami and first released in December 1997.

    How do you get an emusement card? ›

    Cards are available at all ticket windows in the Amusement Park, Jenkinson's South Arcade, South Beach Arcade, at automated kiosks throughout the property, and online at

    How do I remove the e-amusement pass? ›

    Removing an e-amusement pass from your account

    Click on the red "切り離し選択" button next to the e-amusement pass you wish to detach. The red box "参照中" next to the pass means it is currently set as the primary card.

    How do I change my Konami ID region? ›

    Can I change my KONAMI ID? No, once registered, no changes can be made to your KONAMI ID. The only way you can change your KONAMI ID by deleting the current one and registering a new KONAMI ID. Be sure to read the following before deleting your KONAMI ID.

    How do you calculate damage per second? ›

    Damage per second is calculated by multiplying a unit's Attack Value by its Attack Count and dividing by its Attack Cooldown.

    What is damage per second in wow? ›

    Damage per second (DPS or dps) is a measure of the damage dealt by a person or group over one second. DPS is a more practical measure of damage output than plain damage, as it allows characters of differing levels and classes to effectively compare their damage output.

    Is Valkyrie kid appropriate? ›

    The MPAA rated Valkyrie PG-13 for violence and brief strong language.

    Why is Valkyrie rated R? ›

    Extensive violence, including war action, bombings, and shootings; near the end of the film, several men are executed on camera by firing squad, hanging, or other means.

    What is the age rating for Valkyrie? ›

    Valkyrie [2008] [PG-13] - 1.7.

    Does loot luck affect Wheel of Fate? ›

    Your Loot Luck does impact the rarity chances of the gear that drops from the Wheel of Fate. You will also receive Moon Orbs and Gold with every spin.

    What difficulty is Tiny Tina? ›

    You can play Tiny Tina's Wonderlands on one of three difficulty tiers: relaxed (easy): balanced (medium), and intense (hard).

    What is coiled weak to in Wonderlands? ›

    These are Flesh-type enemies, weak to Fire elemental damage especially.

    Do mobs have more health in hard mode? ›

    Finally, Hard mode is for the most hardcore players out there. In this mode, mobs deal even more damage and have more health, so you'll need to be well-equipped and strategic to survive.

    What is difficulty 1 in Minecraft? ›

    easy (can be abbreviated as e or 1 ‌ [Bedrock Edition only]) for easy difficulty. normal (can be abbreviated as n or 2 ‌ [Bedrock Edition only]) for normal difficulty. hard (can be abbreviated as h or 3 ‌ [Bedrock Edition only]) for hard difficulty.

    Does Minecraft difficulty affect XP? ›

    No to change that you need to adjust the EXP Modifier. Difficulty just raises tha damage/hp of zombies, lowers your armor, and increases your gamestage a bit faster.

    How do you unlock insane mode Momodora? ›

    To unlock the "Insane" difficulty you have to finish the game on hard. You don't need the true ending to unlock the mode and you don't need the true ending to unlock this achievement. All you have to do is to defeat the endboss.

    What is the RKS in Phigros? ›

    RKS is Ranking Score, not Rainbow siKs Siege!

    How do you unlock stasis 16? ›

    Unlocking Stasis

    You must own the Beyond Light expansion to unlock Stasis. All Stasis subclasses are unlocked by completing the Beyond Light campaign and various quests from the Exo Stranger.

    What does changing offset do? ›

    Altering offsets also changes track widths. Reduced offsets result in larger track widths. This can improve cornering speeds by reducing lateral load transfer from the inside tires to the outside tires.

    How much can you change offset? ›

    Even if the tire and wheel have enough clearance, the wrong offset can decrease vehicle stability. Generally, with new wheels, you don't want the new offset to be more than 5 millimeters different from the old offset.

    How do I find the right offset? ›

    Offset is simply the distance from the hub mounting surface to the center of the wheel. In other words, Offset = Measured Backspace – Calculated Wheel Center Distance.

    How hard is Wandersong? ›

    Wandersong is just challenging enough that it took me some effort to get through it, which had mostly to do with the trickier jumping puzzles throughout the game. If you've got a lot of experience with platform games, then Wandersong will present you no particular difficulty.

    How tall is the Iidx? ›

    Height from bass platform to judgement line

    On lightning model cabs, this is around 131.5cm. On old cabs, distance from top of the bass platform to the red judgement line is about 127cm-130cm.

    When did Beatmania Iidx come out? ›

    Beatmania IIDX is a series of rhythm video games, that was first introduced by Konami in Japan on February 26, 1999.

    Can you play Beatmania with a controller? ›

    beatmania Ultimate Mobile / BlueTooth compatibility

    While this is not the most popular feature, some controllers can connect over BlueTooth and allow you to play beatmania Ultimate Mobile. DJ DAO also sells BE2BT adapter which converts USB controllers to BlueTooth signal.

    What is Wandersong canon name? ›

    The Bard, whose canonical name is either "Kiwi" or "Bard", is the main character of Wandersong.

    How hard is chained echoes? ›

    In fact, Chained Echoes is deceptively hard; even with the use of Sky Armor mechas and an overdrive gauge to give one an edge in battle, enemies tend to hit hard and are quite spongy.

    What is the bard real name in Wandersong? ›

    (For anyone unaware, Kiwi is the bard's canon name.

    How old is beatmania? ›

    Beatmania (October 1, 1998): The console release of the arcade 2ndMix.

    Who made beatmania? ›

    What was the first rhythm game? ›

    The 1996 title PaRappa the Rapper has been credited as the first true rhythm game, and as one of the first music-based games in general. It requires players to press buttons in the order that they appear on the screen, a basic mechanic that formed the core of future rhythm games.

    Can you play real racing with a controller? ›

    Use your Backbone One controller with any USB-C device, including iPad, Mac, and PC. See when your friends on Backbone start playing so you can join them. View in-game highlights from the community and discover the next big thing. Go live in one tap, and share your skills with the world.

    Is controller good for racing games? ›

    Most racing games generally play better with a controller than a keyboard or mouse. For racing sims, a quality wheel is the way to go, but the same doesn't always hold true for arcade racers.

    Can you play Bonk IO with a controller? ›

    With Bonk Leagues Client, you can! - Cosmetics: Equip cosmetics like hats, trails and custom name colours to your player! - Other cool stuff: Bonk Leagues Client has loads of other cool features to play around with: Controller support, text-to-speech chat, spectator freecam, chat formatting, custom commands, and more!


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